Saturday, December 25, 2010

Christmas Deck Dump, Part 2: Heatvells

Merry Christmas, Yu-Gi-Oh players! As a Christmas gift to you all, I am going to be posting a few deck lists for your enjoyment, along with explanations of effects and common synergistic plays the decks can make. We've looked at Falcon Control already, so next up is Heatvells!

Monsters:
1x Gorz the Emissary of Darkness
2x Caius the Shadow Monarch
2x Chaos Sorcerer
3x Flamvell Firedog
2x Flamvell Magician
1x Flamvell Archer
1x Flamvell Baby
2x Flamvell Poun
3x Gravekeeper's Spy
1x Gravekeeper's Descendent
1x Super-Nimble Mega Hamster
3x Ryko, Lightsworn Hunter
1x Lyla, Lightsworn Sorceress
1x Sangan

Spells:
2x Heat Wave
1x Cold Wave
1x Charge of the Light Brigade
1x Dark Hole
1x Monster Reborn
2x Mystical Space Typhoon
3x Rekindling
1x Pot of Avarice
2x Book of Moon

Traps:
3x Royal Decree

The primary purpose of this deck is a familiar one: use Flamvell Firedog to Special Summon Tuners from the Deck to perform one-card Synchro Summons, and later use Rekindling to explode from the Graveyard and perform multiple Synchro Summons. To help control the game state, the Gravekeeper engine and the Hamster engine are included, which allow for destruction with Gravekeeper's Descendant and Ryko, Lightsworn Hunter without costing you card advantage.

The distinguishing characteristic of this deck is its tech. Heat Wave is employed in this deck to force your opponent to Set monsters, prohibiting their explosion while simultaneously enabling yours (as Flamvell Firedog's battle destruction is made much simpler by attacking into Defense Position monsters, especially against decks like Blackwings and Lightsworn, which run few monsters with high DEF). Heat Wave also complements the Hamster/Ryko engine and the Spy/Descendant engine, as well as some other cards in your monster roster: Of the 24 monsters in the line-up, 11 either gain specific advantages from being Set, or would be Set anyway in situations where they are not forced by Heat Wave.

Not counting Chaos Sorcerer, there are seven DARKs and four LIGHTs, which should be enough to fulfill Chaos Sorcerer's summoning requirements given the nature of the Lightsworn engine's milling. Additionally, Arcanite Magician can be brought out by using Flamvell Archer with any of the Spellcasters in this deck.

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